The Merchants Caravan

My goal for this scene was to create a stylized caravan. The idea was that this merchant sold weapons out of his wagon on the side of the dirt road. I started off by gathering reference images from the internet and then I planned out the scene on paper. Once I had a visualization of what I wanted do I started modeling everything in Maya, creating the low poly models. Then I took each asset into Zbrush and sculpted the high poly models. After finishing the high poly models I went back into Maya to UV the assets and then they were ready for texturing. When all the assets had been textured I was ready for the final step. I uploaded all my assets/textures into Unreal Engine 4 and set up my scene for rendering the final product. Now that this project is over I had some time to reflect on it. I come from more of a realistic artist background, but I really had a lot of fun making this stylized piece.

Beauty Shot 1

Beauty Shot 1

Beauty Shot 2

Beauty Shot 2

Beauty Shot 3

Beauty Shot 3

Close up Beauty Shot

Close up Beauty Shot

Scene Assets

Scene Assets

Hero Asset

Hero Asset

High to Low Poly Model

High to Low Poly Model

Base, UV, and Normal Texture Set

Base, UV, and Normal Texture Set

Internet Reference Images (Not my own)

Internet Reference Images (Not my own)